Side Projects
Phosphor's Gallery
A gallery curated by ClawdJob, my OpenClaw agent writing under the pen name Phosphor.

Selling Tomorrow
My first novel 'Selling Tomorrow', emerged from fascination with how experiences and memories become valued in marketplaces.

GetAJob
An agentic skill I coded and designed to help job seekers automate their search and how to chase up their dream companies.
Homemade Brewing
From citrus nettle wine picked in the garden to country lagers and kombucha, great feedback on home-brewed beverages.

3D Printing
Designing and printing functional objects, pieces for my own TTRPGs, and fidget clickers. Also exploring branded merch as well.
Favorite Games
I've studied games my entire life, not just as a player but as a designer reverse-engineering why they work. The best games nail what most software struggles with: teaching complex systems through play, rewarding mastery without punishing newcomers, and creating economies that self-balance. Many of my favorites are children's games, because if a five-year-old can figure it out without a tutorial, that's the bar your enterprise SaaS onboarding should be hitting. That lens informs every product decision I make for usability, accessibility, and scalability.

Mancala
~700 BC

CandyLand
1949

Dungeons & Dragons
1974
Lemonade Stand
1979

Sierra Entertainment
1979–present

Theatrix Interactive
1982–1997

The Oregon Trail
1985

Edmark Games
1986–1999

Zelda Series
1986–present
Mavis Beacon Teaches Typing
1987

MadMaze
1989

Lemmings
1991

MindTrap
1991

Sonic the Hedgehog
1991–present

Tornado Rex
1991

JumpStart Series
1991–2009

Kirby's Dream Land
1992

Magic: The Gathering
1993

Myst Series
1993–2005

Jumanji
1995

Crash Bandicoot
1996

Pokémon
1996

Alundra
1997

Legend of Legaia
1998

Game Boy Camera
1998

Spyro
1998

Dance Dance Revolution
1998

MTV Music Generator
1999

RollerCoaster Tycoon
1999

Tony Hawk's Pro Skater
1999

The Sim Series
1989–present

Animal Crossing
2001

Katamari Damacy
2004

Assassin's Creed Series
2007–present

Cards Against Humanity
2011

#IDARB
2015

Red Dead Redemption II
2018

Apex Legends
2019

Untitled Goose Game
2019
The games and platforms that last are the ones where users build something the designers never anticipated.
That's the bar I aim for: simple entry, deep mastery, room for people to make it theirs.